BALANCE DRUID – MIST OF PANDARIA

Balance Druid is called Boomie, Boomkin or Moonkin very often.
The Balance specialisation provides an entertaining and challenging rotation.
It is not considered as good DPS class as others on current content of Twinstar (5.1), but it will only grow with future content and gear.
Our lovely Owl brings a few benefits for the raid:
- Faerie Fire – 12% Armor reduction
- Innervate – grants mana to a raid member
- Mark of the Wild – increases Strength, Agility, and Intellect by 5%
- Moonkin Aura – 5% spell haste
- Rebirth – usefull combat resurrection
- Solar Beam – AoE interrupt and silence
- Stampeding Roar – raid-wide movement speed burst
- Tranquility – raid-wide healing

- Night Elf
- Elusiveness: Reduces the chance enemies have to detect you while Shadowmelded or Stealthed
- Nature Resistance: Reduces the chance you will be hit by Nature spells by 2%
- Quickness: Reduces the chance that melee and ranged attackers will hit you by 2%
- Shadowmeld: Activate to slip into the shadows reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect
- Wisp Spirit: Transform into a wisp upon death. increasing speed by 75%
- Worgen
- Aberration: Reduces the duration of all Curses and Diseases used against you by 15%
- Darkflight: Activates your true form, increases movement speed by 70% for 10 sec
- Flayer: Skinning skill increased by 15 and allows you to skin faster
- Two Forms: Turn into your currently inactive form
- Viciousness: Increases critical strike chance by 1%

- Tauren
- Cultivation: Herbalism skill increased by 15
- Endurance: Base Health increased by 5%
- Nature Resistance: Reduces the chance you will be hit by Nature spell by 2%
- War Stomp: Stuns up to 5 enemies within 8 yds for 2 sec
- Troll
- Beast Slaying: Damage delt versus Beasts increased by 5%
- Berserking: Increases your attack and casting speed by 20% for 10 sec
- Da Voodoo Shuffle: Reduces duration of all movement impairing effects by 15%
- Regeneration: Health regeneration rate increased by 10%, 10% of total Health regeneration may continue during combat
Since Helios offers racial skill swaps you can choose whatever you want.
- Alchemy – Mixology skill gives you ability to receive an increased effect and duration when you drink any elixir or flask you are able to make
- Blacksmithing – extra Socket Bracer and Socket Gloves -> addidional 320 intellect
- Enchanting – possibility to enchant Rings -> additional 320 intellect
- Engineering – Synapsa Springs gives you 1920 intellect for 10 seconds with a cooldown of 1 minute, which helps you with better burst management, additionally you can have Nitro Boosts as extra stuff connected to your belt, and Goblin Glider or Flexweave Underlay on your back
- Herbalism – Lifeblood skill gives you 2880 haste for 20 seconds with a cooldown of 2 minutes
- Inscription – Secret Crane Wing Inscription shoulder enchant 520 intellect and 100 critical strike (normally you can have only 200 intellect and 100 critical strike) makes it 320 intellect bonus
- Jewelcrafting – 2 Serpent’s Eye Gems -> additional 320 intellect
- Leatherworking – Fur Lining – Intellect gives you 500 intellect wrist enchant instead of usual 180 intellect -> additional 320 intellect
- Mining – Toughness gives you extra 480 stamina
- Skinning – Master of Anatomy gives you extra 480 critical strike
- Tailoring – Lightweave Embroidery gives you 2000 intellect for 15 seconds with random proc and approximately 1 minute cooldown
- LEVEL 15 – movement – varies from encounter to encounter, but Feline Swiftness is the default for most of the fights
- Feline Swiftness – passively increases your movement speed by 15%
- Displacer Beast – the ability that teleports you 20 yards forward, activates Cat Form, and increases movement speed by 50% speed for 4 seconds
- Wild Charge – the ability that varies based on the shapeshift form you are in
- no shapeshift form – you fly to an ally’s location
- Moonkin Form – leaps you backwards
- Bear Form – charges an enemy, immobilizing them for 4 seconds
- Cat Form – leaps you behind an enemy, dazing them for 3 seconds
- Travel Form – leaps you forward 20 yards
- Aquatic Form – your swim speed is increased by 150% for 5 seconds
- LEVEL 30 – survival – varies from encounter to encounter
- Ysera’s Gift – every 5 sec, heals you for 5% of your maximum health, if you are at full health, the most injured nearby ally will be healed instead
- Renewal – instantly heals you for 30% of maximum health, useable in all shapeshift forms
- Cenarion Ward – protects a friendly target, causing any damage taken to heal the target for 10% every 2 sec for 6sec, gaining the healing effect consumes the Cenarion Ward, useable in all shapeshift forms, lasts 30sec.
- LEVEL 45 – crowd control – varies from encounter to encounter
- Faerie Swarm – replaces Faerie Fire, upgrading it to also slow the target’s movement speed by 50% for 15 seconds
- Mass Entanglement – roots all enemies in an area around the target for up to 20 seconds
- Typhoon – knocking enemies in front of you back and dazing them for 6 seconds
- LEVEL 60 – damage increase – Incarnation and Force of Nature have almost same outcome so you should go by one of them, my own preference is Incarnation for stationar figts and FoN for fights with a lot of movement
- Soul of the Forest – your Wrath, Starfire, and Starsurge casts have an 8% chance to cause Astral Communion to grant 100 Lunar or Solar Power
- Incarnation: Chosen of Elune – increases your Arcane and Nature damage done by 25% for 30 seconds, has a 3 minute cooldown
- Force of Nature – ability that summons a treant which casts Entangling Roots on your current target and Wrath on it for 15 seconds, it has a maximum of 3 charges, and a new a charge is added every 20 seconds
- LEVEL 75 – crowd control – varies from encounter to encounter
- Disorienting Roar – AoE disorient that lasts for 3 seconds and affects all enemies in a 10 yard radius
- Ursol’s Vortex – AoE slow which can be targeted, once enemies try to leave the slowing area for the first time, they are pulled back in
- Mighty Bash – a single target 5-second stun
- LEVEL 90 – damage increase – your choise shall be between HotW and NV, since NV breaks all CCs once in the range you shouln’t choose it for the fight where CC is essential, most of the time HotW is the best choise
- Heart of the Wild
- increases your Stamina, Agility, and Intellect by 6% at all times, additionally it allows you to viably perform roles outside of your specialisation for 45 seconds with a 6 minute cooldown
- increasing the healing of your spells by 100% and reducing the mana cost of your healing spells by 100% (it provides an excellent raid cooldown in combination with Tranquility)
- Dream of Cenarius – ability that increases the healing done of your Healing Touch by 20%, and causes Healing Touch to increase the damage bonus of your next Eclipse by 25%
- Nature’s Vigil – increases all healing and damage done by 12% for 30 seconds, while it is active, all single target healing spells also damage a nearby enemy for 25% of the healing done, and all damaging spells heal nearby allies for 25% of the damage done
- 1. Intellect – is your primary stat. You should look for it in all your upgrades. It provides you Spell Power, which increases the damage of your spells. One point of Intellect gives you 1 spell power (actually 1.169 spell power after figuring in talents and leather armor bonuses). It also increases your critical strike chance. One point of Intellect gives you 0.00046% crit chance, so you need 2168 Intellect for 1% crit chance.
- 2. Hit Rating (or Spirit due to Balance of Power which converts all spirit into hit) – decreases the chance that your spells miss target. Each ~340 hit rating gives you 1% chance to hit. For level 90 (fighting the raid bosses) you need to reach 15% (5100 Hit Rating) to get your hit cap.
- 3. Haste Rating up to cap (1% = 425 haste) – haste rating affect the following:
- reduces the global cooldown of your spells
- reduces cast time of your Starfire, Wrath, Starsurge as well as reduces channeled spells such as Hurricane and Tranquility
- increases the frequency of your Moonfire, Sunfire ticks
- Haste Breakpoints where we gain extra DoT ticks counting with Moonkin Aura and Nature’s Grace (Achieving these DoT breakpoints are moderate DPS boosts, the real gain is from all that haste rating!):
- 7 ticks is your base
- 8th tick – automatic
- 9th tick – 228
- 10th tick – 5273
- 11th tick – 10289
- With T14 4 set bonus you gain extra 2 seconds to the base time of our dots, which changes our break points as follow:
- 8 ticks is your base
- 9th tick – automatic
- 10th tick – automatic
- 11th tick – 3706
- 12th tick – 8089
- 4. Critical Strike Rating – increases a chance to critically hit the target, Shooting Stars makes it really powerfull
- 5. More Haste up to Haste GCD cap which is 10296 rating (24.22% haste)
- 6. Mastery Rating (1% = 600 mastery)- Total Eclipse increases the bonus damage granted by your Eclipse.
- Glyph of Stampede makes your Stampeding Roar usable in every form
- Glyph of Stampeding Roar increases the radius of your Stampeding Roar by 30 yards
- Glyph of Rebirth makes your Rebirth to resurrect the player with 100% health
- Glyph of Guided Stars makes your Starfall to hit only targets affected by Moonfire or Sunfire (recommended for some encounters)
OPTIMAL SINGLE TARGET ROTATION
- prepare your Balance power to the stage of one cast pre-Lunar (casting Astral Communion)
- use pre-potion
- Starfall
- one Wrath
- Incarnation: Chosen of Elune and Nature’s Vigil
- Sunfire and Moonfire
- Starfall (when first one ends)
- Starfire until you align your Balance power to 0
- Celestial Alignment
- Starfall (when second one ends)
- Moonfire (Sunfire will be applied automatically)
- Starfire spam
- refresh Moonfire just before Celestial Alignment expiration
- Starfire until reaching Solar Eclipse
- Moonfire and Sunfire
- Wrath spam until reaching Lunar Eclipse
STAT WEIGHT
These are the normalized stat weights counted to 1 intellect for Moonkin:
- Intellect: 1.00
- Spirit/Hit 1.04
- Spellpower: 0.76
- Critical Strike: 0.67
- Haste: 0.54 (post GCD cap)
- Mastery: 0.60
GEMS
Gem value calculations (post haste-breakpoint):
Brilliant Primordial Ruby – 160*1 = 160
Potent Vermilion Onyx – 80*1 + 160*0.67 = 187.2
Smooth Sun’s Radiance – 320*0.67= 214.4
Generally, the socket bonuses are weighted enough that using the proper gem color in the socket is going to be better than just socketing yellows.
As a jewelcrafter the Brilliant Serpent’s Eye ends up being than Smooth Serpent’s Eye due to the fact that red gems receiving a 2x more stat (other than yellow receiving only 1.5x stat).
- meta – Burning Primal Diamond
- red
- need to reach Hit Cap?
- Crafty Vermilion Onyx
- Perfect Crafty Tiger Opal
- need to reach some haste cap?
- Reckless Vermilion Onyx
- Perfect Reckless Tiger Opal
- non of above
- Potent Vermilion Onyx
- Perfect Potent Tiger Opal
- yellow / prismatic
- need to reach Hit Cap?
- Crafty Vermilion Onyx
- Perfect Crafty Tiger Opal
- need to reach some haste cap?
- Quick Sun’s Radiance
- Perfect Quick Sunstone
- non of above
- Smooth Sun’s Radiance
- Perfect Smooth Sunstone
- blue
- need to reach Hit Cap?
- Sparkling River’s Heart
- Perfect Sparkling Lapis Lazuli
- otherwise
- Misty Wild Jade
- Perfect Misty Alexandrite
ENCHANTS
- Shoulders – Greater Crane Wing Inscription (Secret Crane Wing Inscription with Inscription)
- Back – Enchant Cloak – Superior Intellect (Lightweave Embroidery with Tailoring, Goblin Glider or Flexweave Underlay with Tailoring)
- Chest – Enchant Chest – Glorious Stats
- Wrist – Enchant Bracer – Super Intellect (Fur Lining – Intellect with Leatherworking, Socket Bracer with Blacksmithing)
- Hands – Enchant Gloves – Greater Haste (Synapsa Springs with Engineering, Socket Gloves with Blacksmithing)
- Belt – Living Steel Belt Buckle (Nitro Boosts with Engineering)
- Legs – Greater Cerulean Spellthread
- Boots – Enchant Boots – Pandaren’s Step
- Rings – Enchant Ring – Greater Intellect with Enchanting
- Weapon – Enchant Weapon – Jade Spirit
- Offhand – Enchant Off-Hand – Major Intellect
- flask: Flask of the Warm Sun (1000 Intellect for 1 hour)
- potion: Potion of the Jade Serpent (4000 Intellect for 25 seconds)
- food: Mogu Fish Stew (300 Intellect for 1 hour)
MACROS
One button macro for using Synapse Springs from engineering and other burst CDs (except potion)
#showtooltip 10
/use 10
/cast Nature’s Vigil
/cast Berserking(Racial)
/cast Incarnation: Chosen of Elune(Talent, Shapeshift)
/cast Mirror Image
Instant Healing Touch
#showtooltip
/cast Nature’s Swiftness
/cast Healing Touch
Panic defense button
#showtooltip
/cast Barkskin
/cast Cenarion Ward
Mouseover Innervate with whisper
#showtooltip
/cast [@mouseover,help,nodead] [help] [@player]Innervate
/run SendChatMessage(format(“There is an Innervate for You”,select(1,UnitName(“mouseover”))),”WHISPER”,nil,select(1,UnitName(“mouseover”)));
Three times one button hit to spam Wild Mushrooms, if you hit it for the forth time it will even detonate
#showtooltip
/castsequence reset=20 Wild Mushroom, Wild Mushroom, Wild Mushroom, Wild Mushroom: Detonate
ADDONS
- WeakAuras – allows you to make an icon notifications based on triggers, but also has many other powerful features such as Grouping, Dynamic Grouping, Progress Bars, etc. (here you can copy preworked Boomkin UI string for import)
- AffDots with Balance plugin – shows how strong your actual dots are and advice you if its worthy to refresh them or not
- Skada Damage Meter – you can check your, party, raid damage, healing and much more
- ReforgeLite – helps you with better stats management
- head: Hood of Stilled Winds
- neck: Korven’s Amber-Sealed Beetle
- shoulders: Eternal Blossom Shoulderwraps
- back: Cloak of Overwhelming Corruption
- chest: Eternal Blossom Vestment
- wrist: Bracers of Dark Thoughts
- hands: Eternal Blossom Gloves
- waist: Weaver’s Cord of Eternal Autumn
- legs: Eternal Blossom Leggings
- feet: Asani’s Uncleansed Sandals
- ring: Fragment of Fear Made Flesh
- ring: Watersoul Signet
- trinket: Light of the Cosmos
- trinket: Essence of Terror
- main-hand: Regail’s Crackling Dagger
- off-hand: Tornado-Summoning Censer